Monday, January 28, 2013

The Queue: Thunder Isle



(1)

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I'm getting pretty excited for the new raid, especially after the Ra-den reveal (which I'll discuss later).

brendonmiller02 asked:
I want to know what you guys think about how Blizzard is still charging for server transfers. Don't take this as a complaint, but I just find it odd still that they charge for transfers when a good amount of MMO's on the market either launched with no transfer fee, or removed it after a few months in. I have 3 characters on another server right now that I'd love to have on my home server -- but to get them all there it would be almost 170 bucks (as they are Alliance, and I am now Horde)...and I definitely don't have the time to level three more characters to max level.wow power leveling

Thoughts?
I understand why Blizzard charges for the service: it requires support on every side of the service, from the back-end server stuff to front-end customer service, and as I understand it WoW's server tech (and ergo server transfer tech) is a little different than other MMOs. What I do wish is that you could mass-transfer your characters and there was a maximum you could pay -- let's say $50 -- for all of your characters. That's why I'm so tetchy about transferring to a new server nowadays. I'd have to pay hundreds of dollars to bring all my dudes over to a new server, and, well, screw that. If I could send them all at once for a flat fee, it'd be much better.

RyanWilliamVoll asked:
I haven't played my lvl 90 in a while, and jump back on it this week, last playing it before 5.1, and thought to myself, where do I upgrade this gear if I decide to?

The gear upgrade NPCs are by the transmog and void storage folks in the capital city or Vale hub for your faction.

Aubrey asked:
How come certain flying mounts can't be used in ground-only zones, such as the DMF? I would say it's because they lack the proper run animations, but really most of them don't. Protodrakes even have both a walk and a run animation!

My next thought was perhaps their size, but we've all seen how big things like Mammoths and Traveller's Yaks can get, so that seems like a silly reason. Plus these days we can use about half our our flying mounts on the ground, Hippos, Gryphs, and Wyverns at least. The only ones I'm sure we'll never see available are Nether Rays.cheapest wow gold, wow gold

So my question is, why the restriction on the others?
It's my understanding that the ones that are restricted are ones that don't have jumping animations.

Geekboydotca asked:
Do the epic tailoring patterns drop in LFR? Or do you have to be in the traditional raid format? The loot table comparisons aren't entirely clear on that. Or maybe I'm just clueless, I dunno.
They only drop in regular or heroic mode.

Connelallison asked:
So it looks like Ra-den is a captured Titan. What does everyone think of this?

He's a captured Keeper, which is slightly different, but I think it rules. I was hoping for a story turn like this to explain what the deal with the mogu was. And I loved the Keepers of Ulduar.
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Thursday, January 17, 2013

The Kalphite King


 

    The Kalphite King is here, and he's by far the toughest boss ever seen in RuneScape. He has a combat level of 230; three forms, each requiring different tactics; and an array of devastating attacks, including an ability that can one-hit kill anyone who doesn't avoid it!

    The Kalphite King's too much to handle alone, so you'll need to bring friends. You can face him in groups of up to 20, and you'll need to have mastered the full breadth of EoC combat tactics to survive. You'll need to cycle tanks using threat-generating abilities, take careful note of the king and his minions' vulnerabilities, and co-ordinate your group to avoid deadly area-of-effect attacks.


    With this in mind, you'll most likely want to face him in a group of friends, with whom you can practice and develop strategies. The Kalphite King's Chamber is instanced, and we've introduced a new grouping system for the area that lets you determine how and with whom you want to undertake this monumental combat feat. When you enter, you'll be asked whether you want to create a new instance or join another, and instances can be locked to a specified number of players; to a minimum combat level; and to those with a pass code of your choice. It's also possible to determine the spawn rate of the king within your instance.(1)


    Head into the Exiled Kalphite Hive, if you dare. It's going to take all of your skill and concentration, a group of staunch comrades, high combat levels and the very best gear in the game to take down this mandibulate monstrosity.
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    Speaking of gear, the Kalphite King brings with him the first level 90 equipment: the grotesquely powerful drygore weapons. Rare drops from the Kalphite King himself, they comprise a rapier, longsword and mace - as well as off-hand equivalents - and are wrought from nightmarish arthropod appendages. They're the very best dual-wielding melee weapons in the game - requiring level 90 Attack - and are sure to lay waste to whatever stands in your way.(2)



    Drygore weapons degrade with use, and can be repaired with chitin gathered from enemies in the new Exiled Kalphite Hive. This will drop in the form of untradeable damaged chitin, but a smith of level 60 or higher can break this down into chitin scraps at an anvil. This will render it trade able, and ready for use in repairs.

    Alternatively, speak to Bob in Lum bridge to repair your weapons in exchange for coins, or do so at an armour stand in your player-owned house.

    Exiled Kalphite Hive (members only)

    Zoologists, desert travellers and entomo phobes alike are bewildered by the emergence of a new Kalphite Hive in the Kharidian Desert. Home to a new strain of 'exiled' kalphites, it has been theorised that these creatures have broken away from the original hive, and even that they are preparing for war against their former home.   sell rs cheap account

    No-one knows for certain why this new hive has been founded; why there are newly-evolved breeds of magic-using kalphite within; or why it is presided over not only by the Kalphite King, but also another Kalphite Queen. For now, those venturing into the hive can expect to find fierce opponents on which to train combat or Slayer, a source of chitin with which to repair drygore weapons, and the entrance to both the Kalphite King's and the Exiled Kalphite Queen's lairs. Drops from kalphites - both regular and exiled - have been improved to make them much more appealing as a combat target, and the original Kalphite Lair has been graphically updated to bring it in line with the quality of the new one, as have all kalphite NPCs, with the exception of the Kalphite Queen.(3)  diablo III gold     



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Wednesday, January 9, 2013

Overview




    Dungeon Fighter Online is a free 2D arcade-style action MMORPG which transports players into the mystical realm of Arad where dangerous dungeons abound. Gamers battle monsters as an individual explorer or team up to journey through exclusive multiplayer dungeons.

    Dungeon Fighter Online transports players into the mystical realm of Arad where dangerous dungeons abound. Gamers battle monsters as an individual explorer or team up to journey through exclusive multiplayer dungeons. Players can choose from five distinct character classes (Fighter, Gunner, Mage, Priest and Swordsman), each featuring a unique set of abilities and powerful attack combinations. Each class further specializes into four sub-classes, which opens up further skills and customization.

    Dungeon Fighter Online also allows players to challenge each other in a player-versus-player arena where players can sharpen the ability to customize their fighter for endless matchups with other warriors.Dungeon Fighter Online gold

    The controls are easy to use but hard to master. As you rise in rank, new fighting combos become available to you, opening up even more possible ways to slay your enemies. Perform intricate aerial assaults, for instance, timing your combos just right to create chain attacks that maximize your damage.
 
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Wednesday, January 2, 2013

The end of the brush Figure PK experience skills, skill damage range Detailed.



End of the brush Figure PK experience skills skill damage range Detailed

The end just did not like the Ice Queen or Ranger skills of a large area, the end of this version is still very strong. And a copy of the damage and range of skills are different.

For a simple example, copy the fierce spin kick in the monster, you can easily connect the wind rave, Seven Swords injury range should be widely than jjc. A copy of the monster, can be divided into just a few, move, do not move, small volume, large ground, air fly.

First say no moving.







First, the end of the buff skills, Blade of evil, first do a good job.








Fixed monster, the termination needs pd to force skills such escapement kick, Death Seven Swords then other skills without the use of suspense.

Nests, for example, there are many fixed strange, rushed to the front to put escapement kick, followed by cross 12 strange hung up, do not hang again a Park Xuan 12 almost. To blame the boss does not move, directly up Death Seven Swords.

Copy magic to the force, unlike in jjc, there will be a floating height, and occasionally cut twice, moving strange divided by volume medium and small, this is a very major.

End pk most important several arrested skills. Wind rave, fallen angel, spiral pendant hit. The face of the small size of the strange move, a spiral pendant crit strike plus a shock to basically hung up. If you do not hang on another magic point, because the monster is lying on the ground after the shock to face single mobs spiral is to force skills. Spiral cd, you can use the fallen angel this set the end Xiangying foundation even move jump death ended Wind rave ago, is also the end of every one will even move as the way to take this opportunity to study with strokes.

Face hordes of mobs, needless to say, poly strange, the star of the blade star Do not played, Chouzhunshiji, put to death Seven Swords. Two skills, enough to spike a bunch of strange. Because the range of the number of residual Park Xuan or rainbow kick, it was ok. Volume in the strange, and some can grasp that some can not grasp this fact, depends on feeling. Large strange it is too much trouble. The star suck fixed escapement kick bad playing, grasping not catch. Best this time aimed at the distance and azimuth Suixin past, Seven Swords.

The big strange beating pain, defense, Shun implicit, then kick him Xiangying.